Dragon slayer 1984 pc 88 download






















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Screenshots needed. Early in the game, navigation is hard because you can't move diagonally and you have no way to get past walls. Eventually, when you hit 30, experience points, you can use diagonal movement. Spells become available at various experience levels I generally missed exactly when , plus one ability that lets you smash a wall to pieces.

Eventually, navigation is trivial because you can just blast your way wherever you want to go. The "Map" spell helps a little with navigation. The hardest part of the game is keeping hold of one of the very small number of keys. I think there might only be 3 or 4 in the entire game. When you have one, you can open chests, but if you stop to pick up some of the treasure, or leave the key behind while you run back to the house with a power stone, there's a decent chance that a ghost will come along, steal the key, and drag it somewhere else in the dungeon.

Note the house at the bottom of the screen. I moved it to take advantage of these chests. The middle section of the game was extremely boring. I found the enemies unchallenging, and the biggest difficulty was opening all the chests and dragging all the power stones back to the house, one by one. Eventually, I realized that the ring would allow me to push my house as well as a wall, so I started dragging the house with me to major treasure chest areas, making it much easier to return "home" with my loot.

Some of the chests held skeletons that would immediately start following me around. They would ditch me when I got back to my house, but if I walked into an adjacent square, they started following me again. I never figured out what they were supposed to do. They didn't seem to protect me or do any extra damage.

Because they prevented "Return" from working, they were mostly an annoyance. But I'd love to hear from anyone who knows what they were supposed to accomplish. An area full of loot. Fortunately, I have a key.

An unwelcome skeleton follows me. Enemies cycled through fuzzy things, disembodied feet, records, disembodied heads wearing sunglasses, penguins, aliens, floppy disks, deer, reapers, vampires, and maybe a few others before reaching some kind of cross between an alligator and a boot. This guy was so much more difficult than the previous enemies that I assumed it must be a dragon, and killing him would end the game.

I spent a lot of time building up my strength and experience before I could defeat him. When I did, it turned out he was just another generic enemy and there were still many levels above him. The creature that I amusingly thought was the dragon.

Some of the enemies are capable of special attacks, such as stealing gold, stealing magic, or worst of all stealing strength. Fortunately, only the vampire-looking creatures do that, and I learned to attack first and finish them in one blow before they had a chance to hit me.

Enemies finally culminated in some kind of armored character who, I'm convinced, is impossible to beat. There simply aren't enough power stones in the game to get your strength high enough. The highest strength I achieved, after opening every chest in the game and finding every stone albeit with a few drains from vampires was , The warriors have an experience level of , Unless I missed 32 power stones, the only way to defeat them would be to whittle them down 10 hit points at a time.

Since they start with , hit points, I estimate that would take over 9 hours at 2 hits a second. And for all I know, there's an even tougher creature above that. Gingerly approaching the dragon. Note all the potions. You don't need THAT much magic in the game. The real dragon turned out to be nestled within a maze in the southern part of the dungeon. He had three heads. If I approached from the tail, his tail flicked and knocked me back to the starting area.

Each of the heads could breathe fire. Oddly, they only had 10 hit points, but with a strength of ,, I'd need at least that many experience points to avoid taking catastrophic damage. After a long period of grinding, I finally achieved that level, returned to the dragon, and killed its three heads. At that point, three treasure chests that surrounded him burst open, revealing four crowns, which immediately scattered to points unknown throughout the dungeon.

Slicing off the dragon's three heads. My house was returned to its starting location and was surrounded by spawning gravestones. The character icon never lost his "charred" look after having suffered dragon fire. The "Return" spell stopped working. About this time, I noticed that I started taking heavy damage from every foe again. I realized that after , experience points, my total had rolled over to 0 again!

Not willing to just suck that up, I reloaded an earlier save and made sure not to kill any more creatures. There's the crown! Finding the crowns wasn't hard. I used the "Fly" spell to quickly traverse the dungeon, find the crowns, and manually schlep them back.

After I had returned all four, the game noted "Phase 1 Clear!! At that point, I was taken to a new dungeon, with all my hit points, strength, experience, and other stats returned to their starting points, and given a screen that said "Phase 2 start! I won't tell you what I screamed here, but it ended in " It scores an 11, nothing scoring higher than a 2, and with 0s in "game world" and "NPCs.

But of course a game doesn't have to be good to be influential. Nihon Falcom eventually published a couple dozen titles in the Dragon Slayer line, starting with Xanadu: Dragon Slayer II , which judging by screenshots appears to be an entirely different type of game. MobyGames claims that the series goes all the way through , with The Legend of Heroes III: Song of the Ocean , but I'm a bit confused as to how all the games it lists as part of the " Dragon Slayer series" are actually related to Dragon Slayer at all.

I'm sure I'll hear from plenty of people who loved Dragon Slayer in its day, or who want to defend it as a game, if not necessarily an RPG. For me, neither side of the Pacific is impressing me much in A Spectrum game called Out of the Shadows is unlikely to turn that around, but maybe Questron will after that. For now, let's get back to and see if we can finish Elvira II.

Labels: Dragon Slayer. Gnoman June 24, at AM. Raifield June 24, at AM. Quirkz June 24, at AM. Max June 24, at PM. Fry June 29, at PM. ArstanNeckbeard June 25, at PM. Helm June 27, at AM. ClintK June 24, at AM. Elijah June 24, at PM.

Jonothan June 24, at AM. Peter June 24, at AM. Trypticon June 24, at PM. Trypticon June 26, at AM. Unknown July 20, at AM. Tristan Gall July 20, at AM. K June 24, at PM. Anonymous June 24, at PM. Tristan Gall June 24, at PM. Elanarae June 25, at AM. Charles June 25, at AM. Arhu June 26, at PM. Iggy D July 20, at AM. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Just one click to download at full speed!

PC Version. Dragon Slayer PC Romancia: Dragon Slayer Jr. This page was last edited on 27 June , at Content is available under Attribution 3. Despite being credited in the game, Takaharu Matsushima's name isn't found on any of the maps. Checking the other maps for hidden messages or images.

Checking other versions of the game for map changes. Yoshio Kiya does not appear to credit himself in the game maps. If you can explain the "Lolita Miyamoto" in-joke better, or are a noted Bertrand Russell enthusiast, your input is very welcome. This is mostly viewable in-game. The lower left corner spells M.



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