Most prominent page inhabits the jungles of Ukulam in small, isolated in the Pact Worlds are lashuntas, telepathic humanoids from the settlements that usually number no more than a few dozen continent of Asana with a cultural emphasis on scholarship and individuals. These groups are migratory, staying in one place for self-improvement.
The thousands of hives of the ant-like and a few years at most. The elves of Sovyrian remain steadfastly aloof from this Despite the constant threat of megafauna, Castrovelians take conflict—and everything else.
The planetary and expensive roads. Strip mines follow seams of ore, industrial warrens belch and intellectual and magical pursuits, the constant presence of smoke into the sky, and vast agricultural plantations stretch for bold predators just beyond their walls—from savage megafauna miles aboveground and below, with photosynthesizing crops to intelligent monstrous races—leads every city to maintain a on the surface and tunnel upon tunnel of bioengineered fungus significant military.
This spirit of militaristic self-reliance means farms and chemical-synthesizing bacteria vats below. While formian hive-cities sometimes mound of force rather than outright slaughter, and even enemy cities up into monolithic, tumorous structures, most run for miles typically work together when attacked by outside forces. The underground, and the consolidation of their cultivation for divided nature of lashunta government can be a double-edged greater efficiency means that large stretches of wilderness sword for its citizens, however, as big businesses can easily play remain intact between settlements.
The charismatic, educated, telepathic populace standoffishness has since grown into xenophobia. Those elves provides a talented and passionate workforce for interplanetary who choose to live among other races are called Forlorn by their corporations. To an elf of Sovyrian, it means that a great deal of magical knowledge may be simply is an unfortunate necessity to go among other peoples to trade, lying undiscovered in some jungle clearing.
To end this strife, several of the largest danger of becoming a bit player on the global and galactic stage, hives agreed to a conference now called the Meeting of Queens, prompting the government to promote several workarounds. Within these half-elves as well as the gnomes who are allowed to live years, the wars ended, and the newly unified Colonies were able among elves as part of ancient tradition are able to travel and to begin expanding their territory—inaugurating a new age of trade with both elves and outsiders without stigma.
The second war against the lashuntas of Asana that continued for millennia. Workers bred allowing any dishonor to be transferred to the masks instead of and raised for specific jobs complete them without complaint themselves. This practice is particularly popular among diplomats under the oversight of taskmasters and warriors, who in turn and soldiers, who find that masks also help emphasize their bow before their own superiors, all the way up to the queen of a cultural unity and unsettle their opponents.
Transgressions against authority are rare. For all its isolationism, Sovyrian remains sophisticated and Depending on its impact, behavior outside of the order may be worldly. The cultural norm of emphasizing craftsmanship and overlooked to reduce cognitive dissonance, seen as ignorance magic over mass production helps the elves maintain continuity in need of correction, or punished as treason by immediate with their ancestors.
It also means that Sovyrian produces some execution. Fortunately, generations of diplomatic missions often of the most impressive spellcasters in the system, and its people by shirren emissaries have led most hive queens to the belief regularly employ magic items rarely seen by outsiders. These magic and artisan technologies, operating now a hotbed of economic activity. As a result, most Sovyrian residents enjoy great This chain of islands leads across the Strait of Glory to the freedom, living in traditional harmony with the land or following Colonies, making its shores and causeways the most hotly their passions in small settlements.
These NGOs tightly restrict travel to Ukulam, issuing a limited number of permits each year husks of warhives, and entire valleys filled with slowly decaying to a sizable waiting list of academics and tourists. Concerned with bones and chitin. Some islands are completely uninhabitable today the impact of pollution, unrestricted access, and the disruption due to radiation or military biotech.
The steep walls of this crevasse have traditionally hostilities between formians and lashuntas have finally come to been lined with hydroelectric turbines and seasonal temples an end. In recent years, however, the Ukulam where they clashed often. Nature quickly reclaimed city has been flooded not just with water but with riches, as the decommissioned outposts and fortresses, but both sides technomancers for the Astral Extractions mining company have still monitor the continent, maintain peace, and provide aid to discovered new magical uses for corpsicum, a rare material travelers headed to or from smaller bases and research stations.
Exasperated and unheeded, and feed on just about anything they can find, from plants to the Wallkeepers—traditionalist rebels from both races who see people. Occasionally, they are desperate enough to attack even the mining as a desecration of their ancestors—occasionally send well defended settlements, and while they are usually driven off the enormous machines falling in flames to the city below.
Some residents organize hunting safaris to take down these Jabask creatures before they can wreak havoc, but Xenowardens and Located deep in the Glowsilk Jungle and accessible only by other environmental groups often protect their habitats. The wide swaths of land, leaving behind colonies of fungus that rots greatest of the Tree-Sages, the Prophet of the Wood, regularly away most organic material in a matter of hours. In exchange, the cityfolk protect the Somana from the horde. This would be easier if not for the frequent moldstorms beginnings.
Lady Morana Kesh NG female damaya lashunta WORLDS that sweep the city, eating through seals and circuits, shorting out envoy and her chief consort and battle leader, Grantaeus CG technology, and forcing citizens to shelter inside thick bunkers. While originally named for the many fjords that commercial center. While a number of these so-called Mountainheart Cities Qualities academic, cultured, financial center once existed, Komena is the last one known to remain.
While the formians have little emotional investment in the names and identities of their territories, naming major settlements and Laubu Mesa features has made it easier to direct visitors. This desert city sits atop the geological feature of the same name and has famously never been conquered.
These death-defying proximity flying and other atmospheric maneuvers. Gulf of Legions Ocean of Mists This central sea, the hub of intercolony contact for the continent, An atmospheric mystery, this sea of roiling, multicolored mist takes its name from the flotillas of warriors who once darkened somehow supports ships that have only minor gas-based flotation the waves as they crossed on the backs of massive water-striding capability, yet it remains dispersed enough for divers to breathe yugolars to lay siege to other hives.
Since the alliance, the sea freely as they descend to walk its shrouded canyon floors. Divers who hunt for salvage Queensrock—are situated on its shores. Where the Yaro River cuts through the sea cliffs of Legions.
This was long one of the most important defensive at the edge of the Stormshield Mountains, ancient walls of positions on the continent, and even before the era of the crushed, glittering shells rise up to cradle a modern metropolis Overqueen, the nearby formian colonies worked together to.
To either side of the strait rise the energy while they preserve these memories for eternity. No one Mandibles, looming, ancient fortresses that house the primary knows when the first queen approached them, or what she was aerospace defense forces for the entire continent. In return, the hives are allowed to petition The hive-city of Queensrock is constructed like an enormous the scholars for information and otherworldly advice, though termite mound; gaping docking bays and entrance tunnels break only those in great need dare approach the glistening towers, for its mud-colored exterior, albeit with the occasional modernist the prices the caulborn demand are often unsettlingly personal.
Thousands of formian workers gave their lives to the foreboding stretch of coastline hosts Watchpost Quinai, a secret monumental task of engineering the city and causeways in ages lashunta listening post. During the war, highly trained agents at past. Inside, its chambers are a disconcerting mix of traditional this facility, funded by an intercity coalition, monitored formian formian architecture and spaces designed to make other species movements and occasionally launched raids into the heart of feel at home, with limited degrees of success.
Despite the recent accord between the two Morgebard of the Thousand Spines LN formian queen , is a civilizations, lashunta leaders have felt no particular inclination commanding presence who brought her city to prominence by to decommission the facility or inform the formians of its seeking trade and collaboration with organizations throughout existence, and mercenaries or patriots with more courage than the Pact Worlds.
While the queen herself is almost never seen, sense are still sometimes recruited to launch high-paying—and her elaborately branded Heralds are a constant presence in high-casualty—incursions from its secret bunkers. Seacrown is actually owned by no one—or at least, no one known to the outside world. Though the lower beaches are accessible, somewhat by the massive steel wall—guarded by soldiers and each island is wrapped in a cylindrical force field of unknown miles of automated defenses—that cuts it off from the rest of the technology that starts halfway up the slopes and lances mainland.
All visitors seeking access to the continent without a straight up, slowly tapering to a close in the upper atmosphere. Cordona is one of the largest cities on the continent, and a lashunta-sized blurs that twist the eye and look like moving study in irony, for while the elves may officially disdain the sea of gaps in the air.
Several modern these same people with their wealth and majesty, and thus the expeditions have entered in an attempt to make contact with city is a triumph of beautiful architecture and utopian hospitality. Rising from the antiquity.
The Woven River earns its name from. Yet while many season, making even aerial bombardment ineffective. In recent ancient structures still stand, proudly maintained by their owners, years, however, the horde has not appeared, leading some to the spaces between them are thick with modern skyscrapers— assume Southwatch has finally succeeded—and others to worry THE WORLDS. Today, this site is a shrine where elves mourn memories lost to the Gap. Nerundel Situated high in the Korinath Divide, the mountains that separate eastern and western Sovyrian, this city is inhabited by more gnomes than elves, with all the chaos that entails.
Likewise, some fey travel to Nerundel via the Greengate to study at the university. The Greengate also allows enough primal nature magic through to turn the otherwise rugged mountains into a blooming paradise for several miles around Nerundel, and biotech researchers and spellworkers flock to the city to harness the precious energy. Each winter, the narrow ribbon of ocean between the two landmasses freezes, creating a causeway of ice and snow.
All winter, Southwatch holds them off, repeatedly blowing up the causeway only to watch it freeze into shape again. For generations, the elves have tried everything to. Any signs of past civilization have disappeared for use of the portals.
Sometime during the Gap, however, the beneath the leaves, but explorers regularly venture into the situation changed.
Today, the city is the sole domain of the wilderness with dreams of uncovering lost treasures. Known as the Northern Steps, thermonuclear devices embedded in every building keep them these broad plateaus descend with increasing abruptness the from trying to take it by force. The dragon by the katabatic winds that blow icy rainstorms from the Kai- does, however, have a soft spot for adventurers and sometimes Hebla Ice Sheet.
Most significant locations on Ukulam are either natural expanses or small settlements primarily dedicated to studying the area. Attempts to highest summits. Millions of years ago, two smaller continents map it even using satellites have failed, suggesting that either crashed into each other here, forming this constantly growing the flora is constantly changing or some supernatural force mountain range.
Flyover surveys have sighted battered ruins obscures its true appearance from the outside world. Ukulam in the high mountains; it may be possible that these belonged boasts numerous species with primal magic, and these adepts to a lost species that predates even elven and lashunta history. During the Gap, an attack devastated the site, which was promptly abandoned, Esowath Nexus but the living countermeasures persisted, reproduced, and An erstwhile formian outpost, this comblike structure has evolved.
The Esowath Conservancy believes are in Qabarat and Queensrock. Conservancy rangers travel far these creatures are an invasive species but dares not risk an into the Ikal Expanse and patrol virtually all of the coastal waters, air strike, which could scatter the biological material into the watching for poachers and turning away misguided travelers. The atmosphere.
With public outcry building, the organization is head of operations, Ualia CG female korasha lashunta mystic , desperate for a plan—and someone bold enough to execute it. Ecological studies suggest landmarks and guaranteeing an exciting wildlife experience. Like the plants and fungi, his ability to craft spectacle, and it is his stoic business partner, the fauna here is plentiful and numerous species are immense. You believe that the trappings of civilization have made others soft, so you eschew them to live in the wilds, such as the jungles of Castrovel.
This might make you seem like a backwards primitive STARSHIPS to some people, but you know that nature—in all its forms—will be around long after all societies have collapsed and turned to dust. Reduce the DC to identify creatures of the animal, plant, and vermin types using Life Sciences by 5.
You harm creatures of the wilderness only when necessary for survival, preferring to simply knock them unconscious whenever possible. Finally, you can use Life Science to provide first aid as per the Medicine task to creatures of the animal, plant, and vermin types.
Thanks to your survival skills, you can find materials to sustain and bolster your allies while guiding and feeding them by foraging in a wild environment. Being out in the natural world revitalizes your spirits, reminding you why you enjoy the lifestyle you lead.
A bsalom Station is the metaphorical center of the Pact Worlds—the hub around which all things revolve. It was here that the Pact Worlds natives were responsible for the vast undertaking.
Anarchy why—whether it was created as a run-of-the-mill space platform, reigned; gangs based on racial or religious identities looted a lifeboat during some frantic exodus from doomed Golarion, and fought in the streets, and systems broke down as people or something else entirely.
Its thoroughly mechanical nature abandoned their posts. With the advent of Drift travel, the residents of Absalom defensive batteries.
Now, no matter how far explorers disk. Altogether, Absalom Station is only 5 miles across, yet may roam, Absalom Station is always right next door. Various or find themselves alone in rarely visited corridors. While made to the contrary, atmosphere and other environmental the political arm of the Strong Absalom movement officially conditions seem tailored for human comfort.
Station lights in decries the xenophobic terrorism of its fringe elements, its many sectors are set to artificially enforce a hour cycle of growing strength poses a grave threat to a government built day and night, and independent regulators and air scrubbers on interplanetary cooperation. Taxes on trade keep even the poorest on and the three-dimensional warren of chambers and corridors the station fed—if only with unappetizing nutrient paste and are common, actually expanding the station itself is difficult protein bricks—yet the people living in the posh corporate due to the extreme hardness of the exterior hull metal—an towers of the Eye have little in common with the impoverished inconvenience that nevertheless keeps whole neighborhoods wretches of the Spike.
Money both democratizes and oppresses from getting decompressed by a single gunfight. Fortunately, and notable sites. Nearly as influential are humanity, today its corridors are choked with natives of many the various powerful gangs and families who look out for planets, and its status as the primary waypoint in and out of their members, from the rough-and-tumble Threepiece Girls of the Pact Worlds means even the rarest spacefaring species can Sparks, with their infamous custom drones, to the Fleurasik sometimes be found in its docks.
Even today, many management. Of favor one faction over others—means that, while most syndics course, the majority of humans are far more concerned with are democratically elected, some corporate or criminal enclaves their own families and livelihoods than metaphysical questions are dynasties in all but name. This naturally raises some hackles with the immigration to the station.
Of the culprits were corporations fearing her policies, the Six Tip late, one of the biggest conflicts on the station has been the Gang angry over the arrest of its leader, or the nativist Strong rise of the Strong Absalom movement, a group that believes Absalom movement.
This is further complicated Council, meaning that the station is constantly flooded with. While this is station seems to have had defense in mind. These scuffles occasionally turn into full-fledged CAST zealots wage shadow wars with street gangs and each other, firefights and can sometimes wound or kill innocent passersby. Absalom Station live and work in relative safety—at least in the nicer neighborhoods. Government council Syndicsguild led by Prime Executive By offering free energy on a massive scale, the artifact- Kumara Melacruz powered central reactor allows the station to undertake many Qualities academic, cultured, financial center, energy-intensive forms of agriculture and recycling in order technologically average to feed and reclaim nutrients from its citizens.
Strangely, Maximum Item Level 20th while this energy appears limitless for most industrial uses, attempts to store it in battery form and transport it beyond the NOTABLE LOCATIONS station in industrial quantities inevitably fail, with the batteries Absalom Station is divided into several sectors, each the size of mysteriously losing charge as they travel away from the station. Docks support the station and its people. As the home of the Starfinder Society, characteristics.
Add to their cargo walk away on its notoriously crime-ridden docks. Fortunately, whoever built the travelers of unfamiliar species. Little Akiton Cosmonastery of the Empty Orbit.
Arcanamirium Plenara Hamisfore Theatorium. Able to generate powerful lances of the walled tubes running throughout to accommodate air-breathing same green energy that the archway produces, these guards THE WORLDS. The win lucrative business contracts or favors from the club owners lush trees and fields of Jatembe Park are open to all citizens and their eccentric regulars.
At Cosmonastery of the Empty Orbit the same time, government buildings rub shoulders with the The alien architecture of this sprawling complex weaves like a most expensive residences and corporate offices in the city— banyan tree around a central courtyard with only a thin force the sorts of places where heavily armed guards in formal armor field protecting it from the vacuum of space.
Within its squat check identification constantly and the lines between public towers, High Sola Tabishad Oseo Markola LN female kasatha and private security blur. Those who successfully graduate from her grueling richest Absalomians, from virtual reality stars and celebrity program sometimes join her Order of the Empty Orbit, dedicated inventors to colony financiers and starship magnates; and to preventing such deliberate reengineering of the cosmos. Parkside, which runs along the edge of Jatembe Park and contains government buildings such as the Pact Council headquarters.
The most prestigious magical university on the station, corporate espionage, missing-persons cases, unsolved crimes, the Arcanamirium treats magic like the science its professors and whatever else clients might require from a streetwise, rough- believe it to be, specializing in spellcoding and blending it with and-tumble psychic.
While many citizens remain skeptical, the cutting-edge engineering to train some of the best technomancers Eyeswide Agency claims to operate within the bounds of the law in the Pact Worlds. At the same time, however, it also harbors an if just barely , and its utility to law enforcement and politicians immense trove of ancient and alien magical artifacts in need of in both official and unofficial capacities keeps anyone from study, and a growing subset of magical scholars uninterested in digging too hard into supposed violations.
Within its walls, new disappear like surfacing dolphins. Inside the archway is a plane Stewards receive training for their roles as warrior-diplomats,. Freemarkets, a riotous bazaar of entrepreneurs selling wares out of cooperative storefronts, temporary stalls, and vehicles; and Hamisfore Theatorium Olensa, where, in recent years, disgruntled human supremacists Renowned throughout the Pact Worlds, the Hamisfore Theatorium have succeeded in forcing out nearly all non-human residents is the premiere venue for performers of all sorts on Absalom and merchants through a calculated campaign of social and Station.
It draws its unique name from the fact that the entire economic pressure. In its theater form, it hosts everything from zero-g dance The Absalom Station government is decidedly laissez-faire troupes and laser-lit euphonics raves to the screaming theritars of toward the businesses operating on the station, yet even this the latest eyebite rock, while its stadium form fills with cheers minimal oversight is too much for some corporations.
In Bluerise for the local brutaris team, the Absalom Assailants, or for the Tower, various corporations have arranged for nearly complete best warriors in carefully regulated gladiatorial exhibitions and sovereignty over the tower levels they own, with even the private security talent searches. The owner of the theatorium, Stewards having a difficult time obtaining permission to enter. Golden Vault Plenara Any good business knows to avoid putting all its eggs in one A familiar sight on news feeds across the system, the stepped basket, and AbadarCorp is no different, having as many regional dome of the Plenara is the capitol building of the Pact Worlds.
Since the of the Eye as they decide the fate of the Pact Worlds. Inside the temple, massive stone knights raise This cluster of buildings with its eponymous central spire is home swords to support the arched ceiling and create the feel of a to the Starfinder Society. Those with more particular needs, however, frequent this WORLDS NG female human envoy meet to steer the organization, and dingy shop off a dirty, neon-signed alley.
Monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Diamond Defense and Surplus Absalom Station has any number of places for mercenaries and private citizens to purchase weapons and armor, from. Run by the Lowrigger gang, the infamous of having some of their less savory elements separated from Rig House is simultaneously an eccentric flophouse, avant- innocent citizens by a mile of hard vacuum.
Rumor together, their engines only barely able to keep them in orbit has it that the Lowriggers have, interspersed among the public around the station. Even Absalom powers the entire station. These safeguards hide another fact: no one can actually reach the Starstone directly.
While heavy blast Communion is technically the same person. For the last hundred doors lead out onto these bridges, the codes locking them years, this station has been home to an unknown number of were apparently lost during the Gap, and attempts to tamper identical clones, who span a full range of ages from infant to with them or gain access to the Core from another direction elderly. While the technology to create an adult clone is both activate overwhelmingly deadly magical defenses and cause a restricted and incredibly expensive on most Pact Worlds, station-wide brownout.
As the old Armadan adage existence inside the Core, leading some to wonder whether the goes, when a Simar leaves her home, someone is about to have Starstone has guardians of its own.
Corporations control much of the modern world, from the food each person eats to the weapons a soldier deploys on the field of battle. When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. It takes you only 10 minutes to attempt a Diplomacy check to gather information, as long as you have connection to a local infosphere or a quick way to communicate with contacts in a settlement that is at least technologically average see Starfinder Core Rulebook Additionally if you have access to a local infosphere, you can take 20 on a skill check to recall knowledge in half the normal time typically 1 minute.
This volume also includes an examination of the church of Eloritu--the god of history, magic, and secrets--as well as a selection of ghastly new aliens! Still on the heels of the Devourer cult, the heroes head to a distant,uncharted star system, where they find the ruins of an ancient alien cityfloating in the atmosphere of a gas giant. Exploring the ruins, they encounterthe degenerate descendants of a highly advanced species that once controlled thealien superweapon the heroes are searching for.
Through the legends andsuperstitions of these savage aliens, the heroes can piece together clues to thesuperweapon's hidden location and the key to unlocking its power--animpossibly huge megastructure that the Cult of the Devourer is intent onseizing!
The adventure continues the Dead SunsAdventure Path, a campaign in which players explore the secrets of the galaxy asmembers of the Starfinder Society. It also includes a gazetteer of the ruinedalien city of Istamak, an exploration of the hyperspace plane called the Driftand the mysterious city at the center of it, and a selection of new monstersfrom alien worlds. Each bimonthly full-color softcover StarfinderAdventure Path volume contains a new installment of a series of interconnectedscience-fantasy quests that together create a fully developed plot of sweepingscale and epic challenges.
Each page volume of the Starfinder Adventure Pathalso contains in-depth articles that detail and expand the Starfinder campaignsetting and provide new rules, a host of exciting new monsters and alien races,a new planet to explore and starship to pilot, andmore! An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students. A Ship Without a Crew When a brutal gang war breaks out on adocking bay in Absalom Station, the player characters are recruited by theStarfinder Society to investigate the unexpected bloodshed.
Delving into thestation's seedy Spike neighborhoods, the heroes confront the gangs and discoverthat both were paid to start the riot and that the true conflict is between tworival mining companies battling over a new arrival in orbit around the station:a mysteriously deserted ship and the strange asteroid it recovered from theDrift. To head off further violence, the heroes are asked to investigate theship and discover what happened to its crew, as well as the nature of theasteroid it tows.
But what the players find there will set in motion events thatcould threaten the entirety of the Pact Worlds and change the face of the galaxyforever Now employees of solar researchers, the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds star, none substantiated.
Who might want such speculation, and why? Following the robbers' path takes the characters to the bubble city of Corona and the infamous, unstable Brass Bazaar. It turns out the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for!
This adventure continues the Dawn of Flame Adventure Path, a six-part, monthly campaign in which the players uncover a plot that threatens the Pact Worlds sun. The novel follows his life through the war years and the ultimate defeat of Germany - and explores how an intelligent, sensitive youth responds to the propaganda and posturing of the Nazis.
It also provides insights into the realities of living in a country at war, seen through the eyes of a boy who is drawn into the Hitler Youth and who has growing misgivings about what he is being told about his country and its destiny.
Despite the overwhelming opposition on the left to the war in Iraq, many prominent liberals supported the war on humanitarian grounds. They argued that the war would rid the world of a brutal dictator and liberate the Iraqi people from totalitarian oppression, paving the way for a democratic transformation of the country. In A Pact with the Devil Tony Smith deftly traces this undeniable drift in mainstream liberal thinking toward a more militant posture in world affairs with respect to human rights and democracy promotion.
The result is a reflection on an important aspect of the intellectual history of American foreign policy; establishing how a sophisticated group of thinkers came to fashion their recommendations to Washington and working to see what role liberalism may still play in deliberations in the country on its role in world events now that the failure of these ambitions in Iraq seems clear. The heroes travel to Absalom Station to warn the Pact Worlds government of a fast-approaching threat from beyond the stars!
But before they are fully prepared, the titanic spacecraft arrives and shuts down the fabled Starstone Reactor, plunging the station into chaos. The heroes must find a way to bring the power back online, while rescuing citizens and dealing with Azlanti spies, angry outsiders, and confused spirits.
Can they save the heart of the Pact Worlds and take the fight to the strange alien vessel? This adventure continues The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures!
This volume also includes an examination of the church of Eloritu--the god of history, magic, and secrets--as well as a selection of ghastly new aliens! Still on the heels of the Devourer cult, the heroes head to a distant,uncharted star system, where they find the ruins of an ancient alien cityfloating in the atmosphere of a gas giant. Exploring the ruins, they encounterthe degenerate descendants of a highly advanced species that once controlled thealien superweapon the heroes are searching for.
Through the legends andsuperstitions of these savage aliens, the heroes can piece together clues to thesuperweapon's hidden location and the key to unlocking its power--animpossibly huge megastructure that the Cult of the Devourer is intent onseizing! The adventure continues the Dead SunsAdventure Path, a campaign in which players explore the secrets of the galaxy asmembers of the Starfinder Society. It also includes a gazetteer of the ruinedalien city of Istamak, an exploration of the hyperspace plane called the Driftand the mysterious city at the center of it, and a selection of new monstersfrom alien worlds.
Each bimonthly full-color softcover StarfinderAdventure Path volume contains a new installment of a series of interconnectedscience-fantasy quests that together create a fully developed plot of sweepingscale and epic challenges.
Each page volume of the Starfinder Adventure Pathalso contains in-depth articles that detail and expand the Starfinder campaignsetting and provide new rules, a host of exciting new monsters and alien races,a new planet to explore and starship to pilot, andmore! What a debut' Pandora Sykes. An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students. A Ship Without a Crew When a brutal gang war breaks out on adocking bay in Absalom Station, the player characters are recruited by theStarfinder Society to investigate the unexpected bloodshed.
Delving into thestation's seedy Spike neighborhoods, the heroes confront the gangs and discoverthat both were paid to start the riot and that the true conflict is between tworival mining companies battling over a new arrival in orbit around the station:a mysteriously deserted ship and the strange asteroid it recovered from theDrift.
To head off further violence, the heroes are asked to investigate theship and discover what happened to its crew, as well as the nature of theasteroid it tows. But what the players find there will set in motion events thatcould threaten the entirety of the Pact Worlds and change the face of the galaxyforever Now employees of solar researchers, the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds star, none substantiated.
Who might want such speculation, and why? Aug 18, - The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system. Please click button to get starfinder pact worlds pawn collection book now. All books are in clear copy here, and all files are secure so don't worry about it.
With his best friend, Fiona, he will soon breach the magical boundary between their world and the world of the mysterious and powerful race known as the Skylords, who have jealously guarded their heavenly domain. In America, he becomes the indentured servant of a prosperous Maryland farm owner. But the noble freedom fighter vows to one day escape his servitude and sail back across the sea to his clan.
Then he meets Fancy Marsh. John Marsh rescued Fancy and her half sister Fortune from a terrible fate. Now Fancy shares a good life with her husband, their two children, and an ever-increasing menagerie of pets. But when John dies, Fancy is left at the mercy of his cruel, covetous brother. In desperation, she turns to her rugged, enigmatic bond servant to help her protect her name and legacy.
Although Ian agrees to her risky plan, Fancy knows that his heart longs for Scotland.
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